Post by AFTERLIFE on Mar 5, 2011 20:13:54 GMT -5
SOLO MOVES
DUO MOVES
ENDING BLOWS
SPECIAL MOVES
CREDITED TO AFTERLIFE OF VWW. IF YOU REMOVE THIS TAG AND CLAIM THIS AS YOU OWN, I WILL PERSONALLY HUNT YOU DOWN AND KILL YOU WITH MY MAGICAL SPORK OF SUICIDAL DEPRESSION!
- Back Kick
- Step One: Make sure your opponent is behind you.
- Step Two: Build up energy in back legs
- Step Three: Kick back as hard as you can
- Other Use(s)
- Can launch you away from attacker
- Other Use(s)
- Step One: Make sure your opponent is behind you.
- Belly Rake
- Step One: With unsheathed claws, rake your hind/forepaws across opponents stomach (WARNING: Depending on outcome, this could be treacherous to the warrior code)
- Front Paw Blow
- Step One: Pull back one paw
- Step Two: Strike on opponent's head as hard as possible (claws sheathed)
- Step One: Pull back one paw
- Front Paw Strike
- Step One: Pull back one paw
- Step Two: Strike opponent's face as hard as possible (claws unsheathed)
- Step One: Pull back one paw
- Leap-and-Hold
- Step One: Spring onto opponent's back
- Step Two: Grip them with unsheathed claws
- Step Three: You are now out of their range, and are free to strike as many blows as possible
- Step One: Spring onto opponent's back
- Leap-and-Cover
- Step One: Spring onto opponent's back
- Step Two: Cover eyes, and unsheathe claws into soft tissue around eyes
- Step One: Spring onto opponent's back
- Play Dead
- Step One: Go limp
- Step Two: Jump up explosively as soon as opponent is unwary, and their defenses are lowered
- Step Three: Feel free to strike
- Step One: Go limp
- Scruff Shake
- Step One: Clamp down hard on the scruff of opponent with teeth
- Step Two: Shake head violently until they can no longer fight
- Step One: Clamp down hard on the scruff of opponent with teeth
- Teeth Grip
- Step One: Take aim at extremities of opponent (legs, tail, scruff, ears, etc.)
- Step Two: Grip hard with teeth on selected target area
- Step One: Take aim at extremities of opponent (legs, tail, scruff, ears, etc.)
- Jump Strike
- Step One: Jump over opponent
- Rake claws over back when jumping
- Step One: Jump over opponent
DUO MOVES
- Cross Jump-Strike
- Step One: Jump over opponent and rake claws against their back
- Step Two: Second fighter does likewise in quick succession
- Step One: Jump over opponent and rake claws against their back
- Chase-Strike
- Step One: Simultaneously run circles around opponent
- Step Two: Stop suddenly
- Step Three: Jump in and strike
- Step One: Simultaneously run circles around opponent
ENDING BLOWS
- Killing Bite
- Step One: Swift bite to back of neck/spine (WARNING: Last resort ONLY. It is dishonorable to kill a cat without reason)
- Double-Death Bite
- Step One: You pin down opponent
- Step Two: A partner deals a death bite (WARNING: Dishonorable to kill)
- Step One: You pin down opponent
SPECIAL MOVES
- Dizzy Dance
- Step One: Charge enemy head-on
- Step Two: Swiftly change directions
- Step Three: Change directions again, this time diving under opponent from side
- Step Four: Change direction again, this time jumping over opponent
- Step Five: Once on other side, leap over them yet again, this time biting their scruff and knocking them over (WARNING: Very complex, and fatal if not done correctly. Results in dizzy/confused opponent)
- Step One: Charge enemy head-on
- Making Sure
- Step One: If cat tries to use "Play Dead" trick, slash them
- Step Two: If they are truly dead, pray to StarClan, pay your respects, and leave
- Step One: If cat tries to use "Play Dead" trick, slash them
- Underkick
- Step One: Find a way to get under opponent
- Step Two: Once under, kick out two alternating legs
- Step Three: Run like heck
- Step One: Find a way to get under opponent
- Back-Jump
- Step One: Find a vertical surface (tree, side of Twoleg nest, etc.)
- Step Two: Run up surface as far as possible
- Step Three: Kick off surface with hind legs
- Step Four: Use tail to land agilely on your paws
- Step One: Find a vertical surface (tree, side of Twoleg nest, etc.)
- Tail Trip
- Step One: Be patient, waiting for enemy to charge
- Step Two: At just the right moment, spin your tail to their paws, and trip them (WARNING: May result in broken tail)
- Step One: Be patient, waiting for enemy to charge
- Fake Roll
- Step One: Charge opponent head-on
- Step Two: Duck as if you are going to dive under them (they will crouch)
- Step Three: At last moment, jump up, and perform sky-strike maneuvor
- Step One: Charge opponent head-on
- Sky-Strike Maneuvor
- Step One: While in the air, strike down hard with claws unsheathed
- Rope Trap Attack
- Step One: Taunt opponent to charge
- Step Two: Act as if you are amazed by their speed as they charge
- Step Three: Just before they hit you, jump to the side
- Step Four: [Optional. If carried out, you must move to Step Five.] Jump under them
- Step Five: Claw belly/knock their legs out
- Step One: Taunt opponent to charge
- Hedgehog Roll
- Step One: Tuck in, as if you were about to sleep
- Step Two: Roll forward, claws unsheathed, striking opponent once [Can be performed by kits if they are captured]
- Step One: Tuck in, as if you were about to sleep
CREDITED TO AFTERLIFE OF VWW. IF YOU REMOVE THIS TAG AND CLAIM THIS AS YOU OWN, I WILL PERSONALLY HUNT YOU DOWN AND KILL YOU WITH MY MAGICAL SPORK OF SUICIDAL DEPRESSION!